In Gotham Knights' Prologue sequence the batwing serves as a fighting platform for Batman and Ra's Al Ghul's fight to the death that sets the tone of the game. Here I wanted to show the work done to create this huge and detailed asset without the background noise.
Tasks:
Proxy, Modeling polish, Art Supervision, textures, Integration
Software Used:
Maya
Zbrush
Substance
Photoshop
Unreal4
Extended Credits:
-Concept by Andre Lang
-Direction by Jay Evans, Daniel Kvasznicza
-Primary Modeling by OF3D