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Sam Couture
Sam Couture
HardSurface Character Artist @ EA Motive
Montréal, Canada

Summary

Currently working for EA Motive as Senior Character Artist with a specialty for Hardsurface Weapons and character props

-Previously employed by WB MTL as Cinematic and Character Props Lead
-Worked on many high profile bat tech assets for cinematics and gameplay
-Devlopped the back bone of the vehicle art systems and benchmarks for gotham knights' openworld traffic
-Created most of the NPC weapons art and managed outsource teams, setup pielines and benchmark assets for all character weapon customization art. Managed all weapon data and reviews from outsourcers and internal teams
-Created the cinematics props pipeline to fit cinematic team needs, syncing with all other departments involved to setup a robust and flexible pipeline ready to take on any type of asset needed. managed a team of artists in and outsourced working on cinematic props
-worked on the batcycle from the early concept to modeling, rigging exploration and motion testing, texturing, integration and customization,

Previously worked on TV shows for 2 years
-Cosmos
-Ascension
-KingTut

Skills

RenderingShading3D AnimationHard Surface ModelingLightingTexturingPhysically Based Rendering

Software proficiency

Maya
Maya
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
ZBrush
ZBrush
Arnold
Arnold
3ds Max
3ds Max
After Effects
After Effects
V-Ray
V-Ray
Unreal Engine
Unreal Engine

Reel

Experience

  • Senior Character Artist at EA Motive
    Montreal, AF
    January 2024 - Present

  • 3D Vehicle Artist at Warner Brothers Montreal
    Montreal, Canada
    January 2016 - Present

  • 3d Generalist at Folks VFX
    Montreal, Canada
    June 2014 - July 2015

  • 3D Generalist at Mokko Studio
    Montreal, Canada
    June 2013 - June 2014