Currently working for EA Motive as Senior Character Artist with a specialty for Hardsurface Weapons and character props
-Previously employed by WB MTL as Cinematic and Character Props Lead
-Worked on many high profile bat tech assets for cinematics and gameplay
-Devlopped the back bone of the vehicle art systems and benchmarks for gotham knights' openworld traffic
-Created most of the NPC weapons art and managed outsource teams, setup pielines and benchmark assets for all character weapon customization art. Managed all weapon data and reviews from outsourcers and internal teams
-Created the cinematics props pipeline to fit cinematic team needs, syncing with all other departments involved to setup a robust and flexible pipeline ready to take on any type of asset needed. managed a team of artists in and outsourced working on cinematic props
-worked on the batcycle from the early concept to modeling, rigging exploration and motion testing, texturing, integration and customization,
Previously worked on TV shows for 2 years
-Cosmos
-Ascension
-KingTut