In Gotham Knights the player is offered to ride the Batcycle as a means of transportation. I was involved from the start in the designing, prototyping and implementation of our vision for this iconic bi-wheeled vehicle. We designed it from the ground up with customization in mind with a shared core and a set of body addons on top to allow for that player expression later in the pipeline.
This model is the second variation we created that was included with the Pre Order and Collectors Edition of the game
Tasks:
Proxy, Modeling, textures, Integration
Software Used:
Maya
Zbrush
Fusion360
Substance
Photoshop
Unreal4
Extended Credits:
-Concept and Graphic Design by Andre Lang
-Direction by Jay Evans, Daniel Kvasznicza
-ColorWays by Ester Quenneville