In Gotham Knights the player is offered to ride the Batcycle as a means of transportation. I was involved from the start in the designing, prototyping and implementation of our vision for this iconic bi-wheeled vehicle. We designed it from the ground up with customization in mind with a shared core and a set of body addons on top to allow for that player expression later in the pipeline.
This model is the base version that the game starts with
Tasks:
Proxy, Modeling, textures, Integration
Software Used:
Maya
Fusion360
Zbrush
Substance
Photoshop
Unreal4
Extended Credits:
-Concept and Graphic Design by Andre Lang
-Direction by Jay Evans, Daniel Kvasznicza
-ColorWays by Ester Quenneville