In Gotham Knights' Intro sequence, the first asset you will be greeted with is Batman's Batmobile and it serves as a sneakpeek into our version of batman's tech and design langue to set the stage for the BatTech that the player will encounter throughout their journey in Gotham City. It was an honor to have been able to work on this asset with some great artists to bring to the world a new and unique Batmobile for the DC Fans.
Tasks:
Proxy, Feedback and art supervision, Model Polish, textures, Integration
Software Used:
Maya
Zbrush
Substance
Photoshop
Unreal4
Extended Credits:
-Concept and Graphic Design by Andre Lang
-Modeling by OF3D
-Direction by Jay Evans, Daniel Kvasznicza
-ColorWays by Ester Quenneville
-BatCave Level Art by David Robert